

Andriel for example will see glyphs on certain walls, which she can dispel so you can get access to what's behind them while Eradan will sometimes see blue footprints in the ground, which he can follow to bonus loot.

Your character also determines what secrets you can see. It's a balance, and you should choose your character based on who you simply like more than their exact tactics. However, their basic ranged attacks won't cost mana, allowing them to execute their special skills more often. Farin and Eradan, using conventional bows, need to find arrows in the field to keep their ammo supply high.

One advantage Andriel has over the others is that she can use ranged attacks without ammo her staff fires magic bolts that merely cost some mana. If you play with a second player, you can coordinate, but either way, know that skills and abilities are not as important here as they are in other third-person adventure games. You'll only choose abilities and skills for your character anyone controlled by the AI will level up and select abilities on their own. For example, Andriel could be an offensive or defensive mage, depending on which spells you choose for her. Farin, having the most hit points and several abilities to keep enemies focused on him, is likely to break off last if at all.Īs you get deeper into the game, the characters start coming into their own more, and you can specialize. Andriel, having the least amount of hit points, will likely be the first to run away and use magic. Regardless of your class, you'll be getting your hands sticky with blood as you use your melee weapon. Instead, your class basically dictates how fast you run away from the front line. Unlike other games, classes in Lord of the Rings: War in the North are less about tactical assessment and arrangement. You only have three choices: Farin, who represents the melee class Andriel, who represents the magic class and Eradan, who represents the ranger class. Don't read on if you're worried about spoilers.Īfter first loading up the game, you'll be thrown directly into the character select screen. We'll try to keep plot to a minimum and focus on the action, but sometimes it may be unavoidable.
